Campaign of the Month: November 2011
Avatar: Conquest of the Imperial Order
A very old scroll left in the Southern Air Temple Library
A soft and delicate yellow scroll bearing the images of firebending seeds.
Claw of the Phoenix (Seed)
Difficulty Class: 20
Bending Time: Full-round action (this seed cannot be quickened)
The most damaging basic technique in a firebender’s
repertoire, your fist or foot burns as you drive it into the
target with exceptional speed. Make a melee attack roll as a full round action. If
you hit, you deal 1d6 fire damage per Bender Level. This
attack cannot set subjects on fire but it does ignore 20% of
miss chance from any source.
This ability cannot be quickened.
Fire Spin (Seed)
Difficulty Class: 15
Bending Time: Standard action
Area: 5-ft radius burst centered on you
Saving Throw: Reflex partial
You twirl fire around you, exploding in a circular burst.
Creatures within the area must make a Reflex save or take
3d6 fire damage. Subjects that fail their save catch on fire;
those that succeed take half damage and do not ignite.
This does not affect friendly creatures of your choice.
The radius of effect can be increased by 5ft per +5 added to the DC.
The damage increases by 1d6 for every 5 by which you pass the DC.
Each seed on this scroll takes time to learn. To learn one seed a bender must spend a total of one hour per 10 difficulty class practicing (for example, DC 15 seed requires one hour while DC 20 requires 2). At the end of each hour a Concentration and Bending check must be made with a DC equal to the bending seed DC. If either check is failed you must practice for another hour to attempt the check again. When practice is finished the seed is learned and may be used. If taught with the assistance of someone who already knows the seed the time needed to learn the seed is cut in half. (minimum 1 hour)