Campaign of the Month: November 2011
Avatar: Conquest of the Imperial Order
A cute little badger mole
A fuzzy little blind mole with earthbending abilities
+2 synergy bonus to earthbending for owner
BadgerMoles are powerful creatures that use Earthbending to see and interact with the world, living in cave complexes deep underground
Hit Dice:______________1d10 + 2 (8 hp)
Speed:________________30 ft. (6 squares), burrow 10 ft.
Armor Class:___________15 ( + 1 size, + 3 Dex, + 1 natural), touch 14, flat-footed 12
Base Attack/Grapple:____+ 0/ – 5
Attack:________________Claw + 4 melee (1d4 – 1)
Full Attack:____________2 claws + 4 melee (1d4 – 1) and bite – 1 melee (1d6 + 1)
Space/Reach:__________5 ft./5 ft.
Special Attacks:________Natural Earthbender (Move a Rock, Earth Blast 1d6, Earthquake)
Special Qualities:_______Tremorsense (30 ft.), Blindsight (30 ft.), music lover, immune to gaze
Saves:________________Fort + 4, Ref + 5, Will + 1
Abilities:______________Str 8, Dex 17, Con 15, Int 7, Wis 16, Cha 6
Skills:________________Balance + 5, Earthbending + 5, Escape Artist + 9, Listen + 10,
Feats:________________Agile, Track Skill Focus: Earthbending
Connery is 2 feet long and weighs 25 to 35 pounds.
This majestic beast holds a deep and rich history for one of his own kind. His parents were the matriarch and patriarch of their den. For many generations territorial disputes have occurred between the Badger-moles and the wretched Armadillophants.
These intruders use ratty and mischievous tactics, also being bending animals themselves, they were indeed a worthy threat. They weigh around 265 lbs. fully grown, and stand on all fours at 4 ft. at the shoulder. They live to be about 25-30 years old, growing their tusks around 17 years old. Males usually have larger tusks and stand as a sign of rank in the herd. They have very tough hide especially along their back, tail, and trunk. This allows them to use their special ability to roll into an armored ball. Their natural earthbending abilities mature around the time of teething, which include making tunnels through earth and stone as well as being able to weaken and crumble the same material.
Triggering an accident that caused the death of Con’ry’s parents, the young pup barely escaped with his life. He eventually was picked up, exhausted and scared, by greedy bandits pleased with their score. From within his cage he could hear his captors being bested in battle. He was startled when his cage was opened by a big man. Connery seized the opportunity to try and escape and launched at the stranger, only to be pulled away by another man who he knew by instinct was an earthbender. Taking to him immediately, Connery found comfort in his new friend and companion Fow Bang Chow. Con’ry immediately was drawn to the earthbender Fow Bang Chow, who now cares for him, treating him as he would a loved-one.
Medium-sized 4d8+12 Animal
Special Abilities: Natural Earthbending,(Excavate, and Create Rubble), sensitivity to light, Armor ball
Armor Ball: Using a move action, the Armadillophant curls into a ball and adds an additional 2 to AC. They can also use their Excavate Seed at a +10 bending check.
Natural Earthbenders: They add +6 to earthbending checks.